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Full name

Christopher Bonura

Title

Senior Concept Artist

Location

San Francisco, CA

Experience

Senior Concept Artist

Ascendant Studios

San Rafael, CA · March, 2020

-Helping to establish the look of EA's AAA Fantasy FPS "Immortals of Aveum"
-Responsible for World Building, Environmental, Vehicle, Weapon, VFX and Prop design.

Senior Concept Artist

X, the moonshot factory (a Google company)

Mountain View, CA · Oct 2021 – Nov 2021

-Worked with Engineers, Scientists, and Researchers amongst others to help visualize their ideas.

About
X (formerly Google X), is an American semi-secret research and development facility and organization founded by Google in January 2010. X has its headquarters about a mile and a half from Alphabet's corporate headquarters, the Googleplex, in Mountain View,
X's mission is to invent and launch "moonshot" technologies that aim to make the world a radically better place. A moonshot is defined by X as the intersection of a big problem, a radical solution, and breakthrough technology. Work at X is overseen by entrepreneur scientist Astro Teller, as CEO and "Captain of Moonshots". The lab started with the development of Google's self-driving car.

Senior Concept Artist

Linden Lab

San Francisco, CA · August 2015 – March, 2020

-Helping to establish the look of Project Sansar, a new open world game in VR
-Responsible for hard surface, vehicle design, prop design and environments
-Art Directed and Managed an outsource team (Mold3D Studios) in the creation of multiple VR
experiences for eSports venues. These experiences were based off of original environment concepts
designed by myself. This included providing in depth callout sheets, collaborative weekly reviews, paint overs, and quick calls to help unblock certain design challenges.
-Mentor interns and junior artist's for concept art and 3D assets/lighting

Other project designs include:
-VR hangout space for eSports Houston Outlaws, LA Gladiators and multiple Twitch Influencers
-VR shopping space for Zappos and Target
-VR microchip interior experience for Intel’s CES Conference
-Fan experience for CJ Entertainment K Pop band Wanna One
-VR Star Trek Museum for Rod Rodenberry

Instructor (Part TIme)

Academy of Art University

San Francisco, CA · Sept 2015 – Dec 2015

Environment Concept Design Class, for Game Design

Topics Covered
-Studying/referencing cinematography and movies
-Using/finding solid real world reference to create believable environments and assets
-Creating mood boards to generate ideas, and show client general idea
-Color theory
-Story telling within your environment
-Generating original ideas
-Composition, shape design, lighting, values, atmosphere and mood
-3D Block In/Kitbash, thumbnails
-3D polish, final paint in Photoshop

Junior Concept Artist

Industrial Light & Magic

San Francisco, CA · October 2013 – August 2015

-Responsible for hard surface, vehicle, prop and environment designs
-Created droid and environment concept art for Rogue One: A Star War Story
-Designed vehicle, environment, screen UI/design and prop concept art for Star Wars: Episode VII – The Force Awakens
-Designed environment sequences, environments and props for Avengers 2: Age of Ultron
-Created key frame art for Teenage Mutant Ninja Turtles
-Provided environment, prop and sequential damage concept art for Transformers 4: Age of Extinction
-Designed VFX concept art for Warcraft
-Created environment and prop concept art for Tomorrowland
-Designed sequential environments and key frames for Pirates of the Caribbean, Shanghai Disney ride

Production Assistant, Art Department

Industrial Light & Magic

San Francisco, CA · Oct, 2011 – Oct, 2013

-Designed vehicle, spaceship and environmental concept art for Star Trek: Into Darkness
-Created concept art for a number of bids
-Project based research and archiving of reference
-Provided administrative support for the art department

Concept Artist (contract)

Idle Games

August 2011 – October 2011

-Created character concept art for Fresh Deck Poker

Apprentice Concept Artist

Whiskytree Inc.

San Rafael, CA · January 2011 – April 2011

-Assisted in the creation of digital matte paintings for Marvel’s Thor
-Created concept art, 2D paintings, textures, 3D models, lighting and scene layout

Production Assistant, Art Department

Disney's Image Movers Digital

Novato, CA · June, 2009 – December, 2010

-Under the direct supervision of Doug Chiang
-Created prop concept art and environmental architecture for Mars Needs Moms
-Designed characters and textures for The Beatles: A Yellow Submarine
-Created creature and vehicle concepts for Doug Chiang’s Robota Movie Pitch
-Created pitch key frames, environment and weapon concepts for Steve Starkey and Daniel DeJesus
-Assisted with practical card and model making
Project bases research and archiving of reference
-Prepared monthly videos showcasing current projects to screen for employees
-Provided administrative support for the art department

Concept Artist

Totally Games

Novato, CA · May, 2006 – August, 2008

Responsible for
-Character, creature, prop, environment and weapons concepts
-UI concepts and creation
-3D modeling and texture

Titles shipped:
-Alien Syndrome (Publisher SEGA, for Wii and PSP)
-Dora Saves the Mermaids (Publisher Nickelodeon and 2K)
-Out of the Chute: Professional Bull Riding (Publisher Crave Entertainment)
-The Cisco Mind Share Game (Publisher Cisco)

Education

Conceptart.org/Massive Black’s Atelier School

2009 – 2009

BFA: 3D Modeling/Entertainment Design

Academy of Art University

San Francisco, CA · August, 2001 – August, 2005