Christopher Bonura

Concept Artist San Francisco, CA

Christopher Bonura is originally from northern New Jersey where he grew up on a diet of monsters and muscle cars. Upon High school graduation he moved to San Francisco to pursue his passion for Entertainment Design in Film. It was there that he attained a Bachelor of Fine Arts in 3D Modeling/Entertainment Design at the Academy of Art University. Shortly after graduating he became a concept artist at a small game company. Since then he has worked on such films as Star Wars: Episode Vll - The Force Awakens, Transformers 4: Age of Extinction and Star Trek: Into Darkness to name a few.

He feels fortunate to be where he is today as a person and an artist. Along his endeavors he has met many other great artists within the industry and looks forward to what the future holds for him.

CHRISTOPHER BONURA
cgbonura@hotmail.com
415.320.3979
chrisbonura.carbonmade.com

PROFESSIONAL EXPERIENCE

Linden Lab, Aug 2015- present
SENIOR CONCEPT ARTIST
Establishing the look of a new open world game using VR. Responsible for Hard Surface/Vehicle design, Prop Design, and Environments.

Industrial Light & Magic, Oct 2013- Aug 2015
JUNIOR CONCEPT ARTIST
Responsible for Hard Surface/Vehicle design, Prop Design, and Environments.

. FILMS WORKED ON

•Avengers 2: Age of Ultron
•Star Wars:Episode Vll – The Force Awakens
•Teenage Mutant Ninja Turtles
•Transformers: Age of Extinction
•Tomorrow Land
•Unannounced Disney theme park ride

Industrial Light & Magic, Oct 2011- 2013
PRODUCTION ASSISTANT in the art department at

FILMS WORKED ON
• Star Trek 2
• Pacific Rim
• Battleship
• The Avengers

Nintendo / PLAY, A Video Game Symphony, May 2011 – June 2011
FREELANCE CONCEPT ARTIST
• Created concept art and Illustrations for Zelda 25th anniversary.

Whiskytree Inc, Jan 2011 – April 2011
APPRENTICE CONCEPT ARTIST
• Assist in the creation of digital matte paintings for Marvel’s Thor feature.
• Created concept art, 2D paintings, textures, 3D models, lighting, and scene layout.

Robert Zemekis’ ImageMovers Digital, June 2009 – Dec 2010
PRODUCTION ASSISTANT in the art department (under the direct supervision of Doug Chiang)

• Created prop concept art and environmental architecture for Mars Needs Moms
• Designed characters, and textures for The Beatles A Yellow Submarine
• Created creature and vehicle concepts for unannounced project
• Assisted with practical card and model making
• Project based research and archiving of reference
• Prepare monthly videos showcasing current projects to be screened for all employees
• Provided administrative support for the art department

FILMS WORKED ON
• Disney’s A Christmas Carol
• Mars Needs Moms (currently in production)
• The Beatles A Yellow Submarine (currently in pre-production)
• Untitled feature pitch material for Steve Starkey and writer Daniel DeJesus
(created key frames, environment and character concepts)

Totally Games, May 2006 – August 2008
CONCEPT ARTIST (Intern from May 2006 – August 2006)
• Character, creature, prop, environment and weapons concepts
• UI concepts and creation
• 3D modeling and texturing
TITLES SHIPPED
• Alien Syndrome (Publisher SEGA, for Wii and PSP)
• Dora Saves the Mermaids (Publisher Nickelodeon and 2K)
• Out of the Chute: Professional Bull Riding (Publisher Crave Entertainment)
• The Cisco Mind Share Game (Publisher Cisco)

FINE ART SKILLS
Conceptual Design. Maquette Sculpture. Digital Imaging. 3D Modeling & Texturing.

COMPUTER SKILLS
Maya. Modo. 3D Studio Max. Adobe Photoshop. Adobe After Affects.

OTHER SKILLS
• Excellent communication skills
• Work well as a team player or independently
• Advanced organizational skills
• Ability to juggle multiple tasks while maintaining quality
• Superior research skills

EDUCATION
Conceptart.org/Massive Black’s Atelier School, 2009
San Francisco, CA
Academy of Art University
BFA in Illustration, August 2006
San Francisco, CA